Dynapik offers a free online tool to change image types - no need to download anything. It's quick and easy to use. You can change your FAX images to HDR format. This tool works for both professionals and casual users. Convert your images to HDR in seconds.
Group 3 FAX
The raw compressed data stream used by classic fax machines.
When we talk about the 'FAX' file format, we typically refer to a raw data stream compressed using the CCITT Group 3 (G3) or Group 4 (G4) algorithms. These are specialized compression methods designed for bi-level (black and white) images of text documents. In most modern contexts, you won't see a standalone `.fax` or `.g3` file. Instead, this compression data is wrapped inside a container like TIFF or PDF. A `.fax` file is essentially a headerless chunk of this compressed data, which makes it difficult for modern software to open without knowing the specific dimensions (width/height) beforehand.
Group 3 compression is based on Huffman coding and Run-Length Encoding (RLE). It scans a line of pixels and records the lengths of alternating runs of black and white pixels. Because most documents are largely white space, this results in significant compression. Group 4 is an improvement that uses 2D compression (referencing the previous line to predict the next), offering better ratios but requiring an error-free transmission channel (like a digital network), unlike G3 which had to survive noisy phone lines.
Standardized by the CCITT (Consultative Committee for International Telephony and Telegraphy), now ITU-T, in 1980 (Group 3) and 1984 (Group 4). These standards enabled the global fax boom of the 80s and 90s.
Radiance HDR
The pioneering high dynamic range format for lighting simulation.
The Radiance HDR format (often called RGBE) is a raster image format designed for storing high dynamic range (HDR) data. Rather than standard 8-bit integers, it uses a specialized encoding where pixel colors are stored as Red, Green, and Blue mantissas sharing a single common Exponent (RGBE). This allows it to represent a vast range of luminance values, from direct sunlight to deep shadows, in a relatively compact 32-bit-per-pixel format.
The .hdr format consists of a human-readable header containing variables like exposure and gamma, followed by binary pixel data. The pixel data typically uses the 'Radiance RGBE' encoding. Each pixel is 4 bytes: one byte each for Red, Green, and Blue, and one shared Exponent byte. This 'shared exponent' scheme is efficient but introduces some limitations—if one channel is very bright and another is very dark in the same pixel, color precision can be lost (color banding).
Developed by Greg Ward in the late 1980s for the Radiance lighting simulation system. It was one of the first formats to enable practical HDR storage and became a de facto standard in the CGI industry for Image-Based Lighting (IBL).
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