Dynapik offers a free online tool to change image types - no need to download anything. It's quick and easy to use. You can change your XBM images to HDR format. This tool works for both professionals and casual users. Convert your images to HDR in seconds.
X BitMap
Images written as C source code.
XBM (X BitMap) is a unique image format that is actually a valid snippet of C source code. It defines an array of bytes representing a monochrome bitmap. Because it is code, it can be compiled directly into an application binary, which made it the standard for X11 icons and cursors.
An XBM file contains `#define` statements for width and height, and a static array of unsigned chars: `static unsigned char image_bits[] = { 0x00, 0xFF, ... };`. It supports only 1-bit color (black and white). Transparency works by defining a mask.
The original format for X Window System bitmaps (X10/X11). Used extensively in the 90s for the early World Wide Web (Mosaic browser) before GIF/JPEG took over.
Radiance HDR
The pioneering high dynamic range format for lighting simulation.
The Radiance HDR format (often called RGBE) is a raster image format designed for storing high dynamic range (HDR) data. Rather than standard 8-bit integers, it uses a specialized encoding where pixel colors are stored as Red, Green, and Blue mantissas sharing a single common Exponent (RGBE). This allows it to represent a vast range of luminance values, from direct sunlight to deep shadows, in a relatively compact 32-bit-per-pixel format.
The .hdr format consists of a human-readable header containing variables like exposure and gamma, followed by binary pixel data. The pixel data typically uses the 'Radiance RGBE' encoding. Each pixel is 4 bytes: one byte each for Red, Green, and Blue, and one shared Exponent byte. This 'shared exponent' scheme is efficient but introduces some limitations—if one channel is very bright and another is very dark in the same pixel, color precision can be lost (color banding).
Developed by Greg Ward in the late 1980s for the Radiance lighting simulation system. It was one of the first formats to enable practical HDR storage and became a de facto standard in the CGI industry for Image-Based Lighting (IBL).
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