Dynapik offers a free online tool to change image types - no need to download anything. It's quick and easy to use. You can change your PCX images to HDR format. This tool works for both professionals and casual users. Convert your images to HDR in seconds.
Picture Exchange
The de facto standard for DOS paint programs.
PCX (Picture Exchange) was one of the first widely accepted standards for DOS imaging. Created by ZSoft for their PC Paintbrush software, it became the native format for Windows 3.0 Paintbrush and supported the evolution of PC graphics hardware from monochrome CGA to 256-color VGA and eventually 24-bit TrueColor.
PCX uses a header containing the version, dimensions, and palette information, followed by image data compressed using a simple Run-Length Encoding (RLE) scheme. This scheme was very efficient for the simple graphics of the 80s (large areas of flat color) but is poor for complex photographs. 256-color palettes are often appended at the end of the file.
Established in 1985. It enjoyed a decade of dominance before being displaced by BMP (on Windows), GIF (on the web), and JPEG (for photos). It is now largely obsolete but still recognized by many tools due to its historical significance.
Radiance HDR
The pioneering high dynamic range format for lighting simulation.
The Radiance HDR format (often called RGBE) is a raster image format designed for storing high dynamic range (HDR) data. Rather than standard 8-bit integers, it uses a specialized encoding where pixel colors are stored as Red, Green, and Blue mantissas sharing a single common Exponent (RGBE). This allows it to represent a vast range of luminance values, from direct sunlight to deep shadows, in a relatively compact 32-bit-per-pixel format.
The .hdr format consists of a human-readable header containing variables like exposure and gamma, followed by binary pixel data. The pixel data typically uses the 'Radiance RGBE' encoding. Each pixel is 4 bytes: one byte each for Red, Green, and Blue, and one shared Exponent byte. This 'shared exponent' scheme is efficient but introduces some limitations—if one channel is very bright and another is very dark in the same pixel, color precision can be lost (color banding).
Developed by Greg Ward in the late 1980s for the Radiance lighting simulation system. It was one of the first formats to enable practical HDR storage and became a de facto standard in the CGI industry for Image-Based Lighting (IBL).
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